Pen & Paper Bullshit

Informações:

Synopsis

We play pen and paper bullshit and record it. That's why this podcast is called Pen & Paper Bullshit.

Episodes

  • A Taste For Murder: Set a Thief 10

    16/04/2020 Duration: 02h33min

    The accountant Nebinard "Nebby" Bichard is dead, done in by one of his fellow passengers on the Agatha Christie; thankfully, a private investigator, the esteemed Rampo Andromeda, is also on-board the ship and more then willing to solve this grisly murder. Why was poor, innocent Nebby murdered? Who could have a motive to murder someone they barely knew? Or was it all a prank gone wrong?

  • 13th Age: Wild Hunt 44

    10/04/2020 Duration: 01h53min

    The party executes its heist (more properly known as a rescue) of Yorilei Leiyori in the dwarven Low Fort of Concord. Their plan is simple: get arrested, break out, and then pretend to be the Ebon Gauntlet while attacking the Iron Legion; on top of that, Hugh has secured "convincing" body doubles of themselves, who will be doing a much louder version of their plan. Can the party avoid pissing off the Glittering King more than they already have?

  • 13th Age: Lost to Light 10

    09/04/2020 Duration: 01h37min

    The party takes some much needed downtime after their amazing, flawless heist. While Lachen sells some namestock short, Goose writes a newspaper, and Mary gets to know the mysterious Choice Zone. They also try to figure out just why the Lance of Victory seems to be a dud!

  • 13th Age: Wild Hunt 43

    03/04/2020 Duration: 01h57min

    The party's sometimes ally, the Prince of Shadows, contacts them with a deceptively simple request: dock in the city of Concord and pick up the halfling revolutionary Yorilei Leiyori and drop her off either at Shadowport or any non-Imperial city; the Iron Legion and the Ebon Gauntlet are both on to her and things are getting too hot. Unfortunately, things turn out to be more complicated than anticipated.

  • A Taste For Murder: Set a Thief 9

    02/04/2020 Duration: 02h04min

    The Agatha Christie is known for its elaborate LARPs of murder mysteries set in 1930s English countryside; it is here that a murder most foul will be committed! Who will die? Who will do a murder? Is it the accountant who is desperate for a murder mystery? The prankster and LARP crasher looking for views? The gatecrasher with a money flow problem? The insane hypercorp aristocrat looking for someone to marry her cyber daughter to? Or the English historian/fiction writer? Find out in this, part one of A Taste For Muder!

  • 13th Age: Wild Hunt Fireside Chat 15

    27/03/2020 Duration: 45min

    Some things have to be dealt with, following the events on the Isle of Fire; can Blaze be trusted to watch after himself, can Hugh rise to the occasion and become the friend Dawn needs, can Dawn worth through her anxiety, and can Hammer gather firewood on a flying ship? All these questions and more are asked and answered in this fireside chat!

  • 13th Age: Wild Hunt 42

    27/03/2020 Duration: 01h23min

    The party stops off in Candlewatch to resupply and finds themselves in a city full of panic and worry; everyone wants to know just what the mysterious "ghost city" hovering over the Dragon Empire. The party does its best to quickly gather information and leave the city, their eyes set firmly on the Wastes.

  • 13th Age: Lost to Light 9

    26/03/2020 Duration: 01h37min

    The gang are in the vault holding the Lance of Victory, the first artifact needed to stop the Speaker in Light and its reign of terror in the city! Of course, nothing is ever that easy, as puzzles and riddles await them. Oh, and also a giant iron horror, which is their escape plan!

  • Urban Shadows: The Damned and Forgotten 7

    21/03/2020 Duration: 01h44min

    Following their exorcism of Candy, the investigators get back to what they do best: investigating things in the strangest possible way! Also, Julia gets some real nasty hiccups towards the end, then slowly dies! What a fun and wholesome session.

  • 13th Age: Wild Hunt 41

    21/03/2020 Duration: 01h50min

    This week, the party must stop Nulthra from opening the tomb that lies beneath the Isle of Fire and setting free the final Hunting Beast and ushering in the coming of the Hunter! Of course, nothing is ever that easy and they find themselves paying a bill they didn't know was coming. Also, Blaze becomes the magical equivalent of a kidney!

  • Eclipse Phase: Set a Thief 8

    19/03/2020 Duration: 01h23min

    This one gets weird; there's a plot to kill Trevor Boat Emoji, blame it on Badger, and then some really insane shit. Also, the promise of a murder mystery looms in the future!

  • 13th Age: Wild Hunt 40

    13/03/2020 Duration: 01h45min

    And we're back! The party has finally arrived at the Isle of Fire, home not only to the mysterious and unknowable Icon Golgath, but also to the final Hunting Beast, long trapped under the same volcano that power's Golgath's massive factory. Will Golgath be able to help them protect the tomb that lies deep beneath it, or will they be forced to deal with the Icon? Also, why does Hammer get the feeling he's been here before?

  • 13th Age: Lost to Light 8

    12/03/2020 Duration: 02h10min

    Its time to heist! The gang infiltrates the strange island of a reclusive church patron during a masquerade; of course, things immediately go off the rails, as their best laid plans turn out to be not so well laid. Oh well, its not like their plans ever work anyways!

  • Urban Shadows: The Damned and Forgotten 6

    07/03/2020 Duration: 01h48min

    Its time to actually kill Candy; equipped with the knowledge that divine energy is required to full remove a demon from the mortal world, the investigators gather their forces and implement their plan to infiltrate the hospital. Of course, dealing with the DeBartolo Group's pet demon is just the start of their troubles.

  • Eclipse Phase: Set a Thief 7

    05/03/2020 Duration: 01h44min

    The gang continues their efforts to take over Pilsner City by disrupting the Miller Bud Lite Time Brewing Company. Their plan? Fist fight its CEO Ricardo Douglas, steal his body, and make it say how great unions are. Also Ricardo looks like a very, very red Alex Jones.

  • 13th Age: Lost to Light 7

    27/02/2020 Duration: 01h37min

    The thieves plan their first proper heist; the plan is simple: infiltrate a Church backed party, steal the Lance of Victory, and then anger Golgath to spawn endless iron horrors as a distraction. We'll figure it out, some how!

  • Urban Shadows: The Damned and Forgotten 5

    22/02/2020 Duration: 01h35min

    Following the fight at the Olive Garden, the party regroups to figure out how to kill Candy for good; unfortunately, the stress of the situation is causing cracks within the group, as no one wants to take the blame (and the resulting reprisals!) for nearly killing the wife/demon friend of the most powerful man in Youngstown. Things are going to get ugly.

  • Eclipse Phase: Set a Thief 6

    20/02/2020 Duration: 01h05min

    The new owners of Grey Goose go on the offensive in order to draw in business; the target is the ever changing Millerweiser Bud Time, the crown jewel of Pilsner City. How do they do this? Poorly! Also Julia is ill and constantly trying not to be ill on mic! Exciting!

  • 13th Age: Wild Hunt 39

    14/02/2020 Duration: 01h47min

    The party finally has the upper hand over the Ebon Gauntlet and Aerun and they plan to take advantage of it, at the ruins outside Candlewatch; stopping them here means preventing them from interfering on the Isle of Fire against the Hunting Beast that lies dormant under the massive volcano. Of course, this raises the question of how the Empire knows of the Hunting Beast and what they want to use it for, but that's a problem for another day.

  • 13th Age: Lost to Light 6

    13/02/2020 Duration: 02h02min

    The gang continues to try and track down leads on the strange police cult, but are, of course, sidetracked by their own stupidity. A new conspiracy is born concerning the Name Market and a wizard who controls it, despite the GM's best efforts to keep everything on track; eventually, things get done, but in the dumbest way possible!

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