Flail Forward

Norms in Games

Informações:

Synopsis

"I repeat, we have normality. Anything you still can't cope with is therefore your own problem." Yep, we're talking about what's normal tonight. I know, I know, we're probably the group least aware of what the concept of normal even is, but we're doing it anyway so deal with it. Specifically though, we're covering normality in terms of establishing what is considered to be normal in a TTRPG, from mechanics to setting features, and how to convey this information to the players, and why you would even do this in the first place. So yeah, go ahead, listen to us rant about "normality" for about an hour and a half, because we TOTALLY know what that even is.