Pixel Sift

David Lloyd (Regular Human Basketball) & Pre-Order Game Changer

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Synopsis

David Lloyd from Melbourne based studio Powerhoof joins us this week to share his new game Regular Human Basketball, where you take control of a giant mech to score dunks and three pointers in the normal sport of basketball. Following on from Crawl, another local multiplayer asyncronous couch game, Dave shared what inspired the game and what they learnt along the way. Regular Human Basketball is available on PC from 1 August 2018, and you can check out our PAXAUS first look here. A court in Germany has just made it illegal for game retailer to take preorders for games that do not have a definitive release date. This could really shake up the way publishers do business. With preorders a big component of early AAA marketing, and a revenue source for retailers, we took a look at how this compares to Australian consumer law, and whether or not a ban like this might come into force here. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive P