Pixel Sift

Saying goodbye to a lost land in [soon, only the ocean]

Informações:

Synopsis

Game designer Max Myers wanted to make an experience that played out in real time. Each time you visit Glenn Island in [soon, only the ocean] time moves forward and you bear witness to the slow ecological collapse as it sinks into the sea. Adam Christou speaks with Max about the inspiration behind the game, and you can head to pixelsift.com.au to read an essay about what it was like to visit Glenn Island when it was above the waves. This episode was written, presented by Adam Christou. It was produced and edited by Adam Christou and Gianni Di Giovanni.Support the show: https://sifter.store